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Game
System: The World of Darkness - all games.
Dates:
1991 - 1999
Players: Many French-speaking
gamers over the years. DAL, David K., Eric M., Greg D., of course, but
also Pierre E., Jean-Yves E., Sébastien C., Aurélien
C., Alex V., Greg L., Craps, Hugues D., Alex Pe., Alex Pi., Veasna K.
and so many, many others I wouldn't be able to count. Given that I am
reaching 15 players just by this very limited count, there would be a
total of 50 players or so to name in the end. At the very least.
Setting: Paris by Night,
partially inspired by White Wolf WoD sources at first, with complete
departures from its "canon" from the very beginning. To give an
example, Francois Villon was Prince of Paris when the campaign
launched, just as he was in the World of Darkness supplement from
White Wolf, but he was soon killed off by his estranged Childe Adrien
Villon (whom is not ever alluded to in official material), the leader
of the Sabbat Cult of the Madeleine (with no parallel in official
sources). Charles Baudelaire then became Prince of Paris (though
Baudelaire never appeared in WW supplements), and so on, so forth. In
the end, I think it's fair to call it an original setting through and
through, given that all the meeting grounds were thoroughly designed,
as well as over 120 fully stated NPCs with backgrounds, groups,
coteries, organizations, et cetera. This setting has since been
completely rebooted with the New World of Darkness and again, some
major departure from the official games (see my
Paris by
Night blog for more about this).
Houserules: Not any that I
remember right this minute. There may have been a few quick fixes here
and there of the RAW, and there certainly were exotic bloodlines and
disciplines we designed for play, but not much that stands out after
eight years of play, oddly enough.
Inspirations: I would have to
conjure a massive bibliographical list here. I thankfully already
wrote a partial bibliography for my Paris by Night reboot, so you can
have a
look there for starters. If you need more details on how the two
versions of PbN differ in terms of inspirational works, you can always
drop me a line somewhere.
Memorable moments of the Campaign:
Too many to list. I remember the death of one Louis Picard, staked
by more than forty mechanical stakes as he sat on a chair at the
invitation of the Lasombra and Malkavian player-characters who invited
him to their lair. Or the rampage of Bubastis Patsis the were-feline
and his brother the clown, Bozo Patsis who decided that no vampire
would see the next night and proceeded to kill every other PC at the
game table, nearly succeeding at it until the last surviving character
besides them finished them off after a high speed chase on the net of
highways surrounding downtown Paris.
Summary: Impossible to summarize
so vast the Chronicle itself was. In the end, it was a very freeform
reaction game on my part, as the Storyteller. I had an extremely
detailed sandbox-city, and the PCs basically came and went to the
city, triggering their own adventures themselves, searching to
discover more about this or that place or character, trying to sell
their services to this primogen or that faction of the ongoing Jyhad
of the French capital, and so on, so forth. Since then, I've
prominently run my WoD games in that way, rather than full scripts of
adventure hooks and contingencies. I feel better when improvising.

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