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Originally
appeared on
Lord of the Green Dragons. A follow-up on
Role-playing Must Be Fun.
Thanks to Greg from Ontario for inspiring this entry!
Earlier on this
blog, I alleged that gradually, modern game design discarded the
Enchanting value of role-playing games in favour of a
self-contained, self-fulfilling gaming logic. The fun of the
game came from the rules, and the rules provide the fun of the
game. To improve the fun of the game, one must then improve the
rules.
I believe this is a false premise that just ends up divorcing
role-playing games from their unique nature as products of our
imaginations.
We play role-playing games, I believe, because one day we felt
enthused by the idea of being Jack, now and forevermore,
climbing up the beanstalk.
What does this mean? What made this moment so special? What
happens then that does not occur, or to a much lesser degree,
when playing Diablo, World of Warcraft or when reading the Lord
of the Rings for the first time?
I believe the answer resides in countless tales and legends
we’ve heard, read, witnessed ourselves at a very young age. This
is the substance of what built the Arthurian tradition, the
appeal of Greek Myths, the allure of Sagas. What made the
stories of Cuchulain, Hercules and Erik the Red ring true for us
as young lads. What Jean Markale called this “Eternal now where
all the contradictions blend into each other”.
This is the nature of Myth which gives us this ability to
connect with what it means to be alive. To quote Jean Markale
from Le Roi Arthur et la Société Celtique (King Arthur and the
Celtic Society) :
"Imagination is real in the sense that it is a reality of
thought and that the one imagining is persuaded of the reality
of that which he imagines at the very moment this process
intervenes. Once again, reality is movement, movement of
thoughts which can only cease to exist in the stasis of death,
of non existence. Imagination, in this regard, is a personal,
subjective movement of individual thought, which can however be
transmitted to others, alienated within the context of the tale.
Others are then free to consider the tale as real or imaginary:
it will in any case result in a movement of another’s thoughts,
and this movement will thus acquire a quality of reality,
however different this reality might be from the original input.
Epic tales, legends and myth are thus perpetual movements of
thought which now and forevermore create the Now where all
contradictions blend into each other. There is no more Past or
Future but an eternal Now which is the only existing proof of a
reality of the Mind."
This, I believe, is why we play role-playing games. It is not
necessarily, and as a matter of fact, often isn’t, a conscious
decision on our parts. We might play because we want a pause
from the tribulations of our daily lives, what some would call
“escapism”, of all things, while in fact we are doing exactly
the reverse: we reach forward to share this perpetual movement
of thought that existed since the dawn of time. We take part,
not only as witnesses like so many before us, but as actors, due
to the inherent magic of role-playing, in a tradition that
depicts humanity in its moments of suffering, despair, hope and
glory, a Now that makes sense of all contradictions and
communicates to us what it truly means to be Human.
I know some will scoff at this. “I play to have fun. D&D is just
a game”. It is absolutely true. What I am trying to wrap my mind
around here is what, exactly, is fun about role-playing games.
It’s not about some pompous definition designed to make the game
greater than it already is. It’s not to create some sort of
agenda that would point out right and wrong ways to enjoy
role-playing games. Not at all.
It is about what makes role-playing so appealing in the first
place. It’s about that very first moment we played role-playing
games and felt Enchanted by the premises before us.
This notion points out not only the fundamentally social nature
of this game which reaches well beyond the gaming table into the
unknown depths of our very own souls, but also why the game may
feel so right, so personal, so engaging to many of us. This is
where we trim ourselves to our bare bones and gaze at ourselves
through the eyes of fictional characters in a land of
make-believe. This is where we feel we exist, where we can grasp
the vibrant reality of our very minds.
We climb up the beanstalk and stare at what makes us truly
alive.
Now, and Forevermore. |